KMM Mobile Controls
Most of the KMM population is on a phone. The HUD was designed for a mouse. This page is how you make thumbs do Murderer work without throwing the knife into the ceiling.
Thumb map
Left joystick moves. Right side is camera plus the action stack: jump, slash/shoot, throw, emote. Inventory crate is still left-center. Shop under it. EnterCode needs a paste — hold the field. Landscape gives you camera range; portrait clips Redeem, which is why the redeem guide tells you to rotate the phone.
The mobile video above teaches a jump-on-head escape when you miss a shot. It works on open maps and fails in Hotel. Do not confuse jump with throw. If your throw icon sits on jump, use Roblox’s touch shift layout or a smaller UI scale. Sheriff fire is a tap on the right button, not a tap on the player. Drag the camera so the target is center, then tap. More on that job in Sheriff.
Throwing with a thumb
Camera on head, tap throw, do not swipe jump. The dedicated throw article is the mechanic; this is the finger. Rest the phone on a table if your round matters. Auto-rotate off. Sensitivity lower than your usual obby setting. Factory is the practice map — Factory guide — because the ceiling will not eat the knife.
Executors on mobile (Delta and friends) inject the same scripts as PC. The GUIs eat half the screen. Use a hub with a mobile toggle or you will tap ESP instead of jump. Cross-link PC controls if you dock a mouse. Cross-link the hub if you only needed the HUD legend.
Frequently asked questions
Quick answers to the most common KMM questions.
Can I redeem KMM codes on mobile?
Yes. Landscape, paste, Redeem. See the redeem guide.
Why do I keep jumping when I throw?
The icons overlap on small screens. Landscape and UI scale fix most of it.
Is mobile at a disadvantage as Sheriff?
Yes, slightly. Hold closer angles and do not take Factory mid lanes.
Does gyroscope help?
Usually it fights the joystick. Leave it off unless you already aim that way in every Roblox shooter.